Leads for Individual Students
Ashley
- Henthorn, J., Kulak, A., Purzycki, K., & Vie, S. (2019). The Pokémon Go phenomenon : essays on public play in contested spaces. McFarland.
Faaiz
- Lantz, V. P. (2019). Reimagineering Tourism: Tourist‐Performer Style at Disney’s Dapper Days. Journal of Popular Culture, 52(6), 1334–1354.
Isaac
-
Costa Pinto, D., Reale, G., Segabinazzi, R., & Vargas Rossi, C. A. (2015). Online identity construction: How gamers redefine their identity in experiential communities. Journal of Consumer Behaviour, 14(6), 399–409.
Laura
- St Lawrence, E. (2024). The Algorithm Holy: TikTok, Technomancy, and the Rise of Algorithmic Divination. Religions, 15(4), 435
Micaela
- Kamble, J., Selinger, E. M., & Teo, H.-M. (2021). The Routledge research companion to popular romance fiction. Routledge.
- Gender Watch (database)
- MLA International Bibliography (database)
Morgan
- Earnheardt, A. C., Haridakis, P. M., & Hugenberg, B. S. (2011). Sports fans, identity, and socialization: Exploring the fandemonium. Lexington Books.